Little Black Book, Project Overview Greiner Packaging collaborated with Appetite Creative to develop an engaging Elvis Presley-themed game as part of their Connected Experience at Interpack in Dsseldorf. The game aimed to educate attendees about the environmental benefits of Greiner Packagings self-separating K3 packaging. With a combination of interactive elements and a leaderboard, the game successfully captured attendees attention, resulting in an impressive average engagement time of 3 minutes and 16 seconds and nearly 1,000 submissions in just one week. The game not only entertained the audience but also effectively communicated the brands commitment to sustainability and innovation. the challenge The primary challenge for Greiner Packaging was to effectively communicate the environmental benefits of their self-separating K3 packaging and engage the audience at Interpack, a renowned trade show. They sought an interactive and entertaining experience that would showcase the user-friendly and easy-to-recycle aspects of the packaging. The challenge was to create an experience that would capture attendees attention, educate them about the sustainable packaging, and generate buzz and excitement around the brand. the solution Greiner Packaging collaborated with Appetite Creative to develop a bespoke Connected Experience accessed through a QR code. The experience leveraged the iconic Elvis Presley theme, aligning with the motto of the K3 anniversary campaign, often imitated, never equalled. The interactive elements included a recycle ball game, where users aimed to separate the cardboard wrapper from plastic containers by jumping a ball, aiming for a top score on the leaderboard. Additionally, trade show attendees could enjoy sharable Elvis-themed augmented reality (AR) filters and participate in a packaging quiz to test their knowledge. Daily prizes were offered for the top three players on the leaderboard, further incentivizing engagement and competition. the results The Connected Experience at the Greiner Packaging trade show booth engaged attendees through an interactive K3 game, Elvis AR filters, and quizzes, highlighting the benefits of K3 packaging. Real-time tracking provided valuable insights, with high engagement metrics (3 minutes 16 seconds per user) and nearly 1,000 game submissions from 31 countries, primarily male participants. This experience effectively conveyed Greiners environmental message by educating visitors on eco-friendly packaging and boosted brand awareness, creating a lasting impression and attracting attention with interactive elements and prizes.
Entrepreneurship
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Little Black Book, Project Overview In June of 2022, the Lewa Safari marathon took place at Lewa, Kenia, and Tetra Pak was there to hydrate the runners with their sustainable cartons of water that had a special connected experience developed by us. The challenge was creating the first-ever water in a connected package with a QR code that offers users a completely new interactive experience. Used by runners at the Lewa safari Marathon, the environmentally sustainable packet reduced carbo footprints by removing plastics weighing 300Kg. An interesting Quiz that collects data about the players knowledge regarding sustainability and valuable consumer insights. Find the routes: a simple but useful map of the marathon routes. the challenge The challenge was to drive awareness of the Safari Marathon, facilitate the runners with the routes, share valuable information about Lewas wildlife, and communicate all the advancements and actions that Tetra Pak is doing to help the sustainable production of their products in African communities. the solution Creating a digital experience that offered fun games as mediums to communicate the importance of recycling and sustainability actions taken by Tetra Pak to help and maintain the African ecosystem. Also, we added a live route map of the marathon to give the experience relevance and usefulness. The QR code of the connected experiences was present on the cartons of water given through the race. the results The Connected Experience at the Greiner Packaging trade show booth engaged attendees through an interactive K3 game, Elvis AR filters, and quizzes, highlighting the benefits of K3 packaging. Real-time tracking provided valuable insights, with high engagement metrics (3 minutes 16 seconds per user) and nearly 1,000 game submissions from 31 countries, primarily male participants. This experience effectively conveyed Greiners environmental message by educating visitors on eco-friendly packaging and boosted brand awareness, creating a lasting impression and attracting attention with interactive elements and prizes.
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Little Black Book, Project Overview To interact more with the target group after the start of school following the pandemic, we designed a Connected Experiences campaign for KDD that was played almost 200,000 times. the challenge Due to the global pandemic, children were unable to physically attend school for a year. With schools reopening in September, KDD was looking for a way to reconnect with children and families and use this opportunity to engage further with them through their juice and milk drinks. Our task was to develop an attractive and engaging game that showcases the KDD beverage range and provides a fun and interactive experience for all age groups. the solution To engage customers beyond the product, KDD created a multi-level experience featuring a 2D racing game, an AR game, and social media filters, all activated through QR codes on their products. In the racing game, players race to school in a car personalized with their favorite KDD flavor, avoiding obstacles and collecting boosting ingredients. After completing the race, they unlock the Whats in my lunchbox? AR game, where they slice KDD products and fruit in 3D. The platform encourages sharing results on social media using custom AR filters for a chance to win prizes. the results While the campaign is still currently live, in the first three months since launching in September, it has recorded over 96,000 scans, with the different games having been played more than 191,000 times and impressive average session duration of 2 minutes and 39 seconds! The engaging design of the different levels has managed to keep the experiences bounce rate at only 1,09%! In addition, more than 9,9k users entered their data in order to appear on the leaderboard, providing KDD with a lot of interesting information about their users. The CTA encouraging sharing on social media also proved to work, with the game having registered over 2.6k shares across WhatsApp, Twitter and Facebook!